Room Zero
Breaking into the world of escapers
Completely free
Every escape room in the world hangs on our board. Each one has a key, a tag, a file.
One hook is labelled but empty. The tag reads only: 000 — Room Zero.
You want to play it? Then break in.
Playing needs a free account — that's how your result lands in your profile.
How it works
Open a break-in
You start a session and get a six-character code.
Bring your crew
Send the code to up to three others. Everyone gets their own role — and sees things the others don't.
Go in together
With two or more, nobody sees everything — some puzzles then only work together. Talk to each other, or the door stays shut.
Four roles, four points of view
Scout
Sees floor plans, routes and outside views.
Archivist
Sees the file archive, the register and its cross-references.
Technician
Sees wiring diagrams, cable colours and lock mechanics.
Observer
Sees guard rhythms, timings and camera cycles.
What you're in for
Digging through a paper archive, a guard rota to reason out, a cylinder lock that needs a steady hand — and tasks that only work as a team.
Open: 3 of 3 acts. The file is growing.
